Drinking Game: Skyward Sword

E3 was a few weeks ago and despite not technically attending the conference and showcasing only one game (primarily), Nintendo put on the best show.  Now, there was a fair amount of impressive games at E3 and arguments could be made for other companies that actually “won E3” but Nintendo was the most impressive.  The Legend of Zelda:  Breath of the Wild makes the NX (or whatever the new console ends up being called) a must-buy.  That’s a pretty impressive turn-around, especially for people like me who haven’t bought a Nintendo console in two generations…

But a detailing of Nintendo’s failures can wait for another day.  It’s a better idea to prepare for Breath of the Wild by playing through the 3D Zelda titles (at the very least), possibly even with friends.  Chronologically, Skyward Sword is the first title in the series (until Nintendo decides otherwise, like how Link to the Past, Ocarina of Time and The Minish Cap were all “first” at one point).  Skyward Sword is also dubious for being one of the worst games in the series, what with the over-reliance on motion controls and the amount of quest padding involved.

Terrible game?  With awful controls?  And questionable design choices?  The only way to tolerate a game with any of this crap is to play a drinking game!

Take a drink whenever…

  • Your character’s name is referenced in dialogue (to make things easier, name the character DRINK).
  • Ghiriahim licks something or teleports.
  • The Guardians catch you in the Silent Realm (finish your drink if you had collected all the Sacred Tears and then got caught).
  • You catch a reference to a previous Zelda game.
  • Fi calculates a probability.  If you wish to live dangerously, drink for every box of dialogue Fi has.
  • A fetch quest is added for reasons that equate to “you must prove your worth”.
  • You hear the “you solved the puzzle” jingle.
  • The Wiimote is out of alignment.

One thought on “Drinking Game: Skyward Sword

  1. Pingback: Autopsy: Skyward Sword | A Great Wall of Text

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